Dialogs

A brief explanation of the game option dialogs:

Card decks

(available via the D hotkey or via the main menu)

Decks List: ?
Created By: ?
Date Created: ?
# Backs: ?
# Commons: ?
# Faces: ?
Card Backs: ?
Face Cards: ?
OK: ?
Cancel: ?

Game types (variations)

(available via the T hotkey or via the main menu)

Game #: ?
Types List: ?
Game Type: ?
Rules: ?
Layout Image:?
Difficulty: ?
Easy:?
Hard:?
Play!: ?
Cancel: ?

High scores

(available via the H hotkey or via the main menu)

Game Type: ?
High Scores List:?
Player:?
Game #:?
Time: ?
Score: ?
Moves: ?
Play Game: ?
Clear List:?
Close: ?

Game options

(available via the O hotkey or via the main menu)

Animated cards: when enabled, card moves that are made automatically by the game will be animated.
Auto card flip: when enabled, the game will automatically turn over a face down card if such a move is available to be made.
Auto game finish: when enabled, games which are easily finished will be automatically played until they are won. For example, FreeCell games which have been played to the point that all of their non-empty Tableau piles are in the proper sequence, and each of these piles has only one such run, will be automatically finished and won when this option is enabled. This option does not apply to all game types.
Auto hide menu: not yet implemented.
Beginning demo: not yet implemented.
Check messages on startup: not yet implemented.
Music: when enabled, the currently selected music file will be played as background music.
Quick play: when enabled, the game will automatically make any available moves to the Foundation, regardless of whether the move makes sense from a game-play standpoint.
Randomly place cards: when enabled, the position of each card in a pile of cards will be offset slightly to give the cards a more natural appearance. When disabled, the cards in a pile will be kept aligned with the pile placemat.
Sounds: when enabled, sound effects will be used for stock-to-waste moves and for when cards are picked up and let down during drag-and-drop moves.
Timer: when enabled, each game will be timed. If the game is won, then its time will be compared against the high scores list for that game mode and game type and saved as a high score game if it was won quicker than any of the games in that list.
Tip of the day: not yet implemented.
Winning animation: when enabled, a simple animated sequence will be played after each game is won.

Music options

Skins